Orbis Plugins as Gaming Engines

Was thinking that it could be interesting to think about OrbisDB plugins for gaming use cases as “gaming engines.”

For example, the logic (engine) for a checkers game could be handled by an Orbis plugin and the game data, state, etc could be stored on Ceramic as streams. Since the state’s composable, you could play and interact with the same game on two different sites and they’d both show you the current state since they’d be running on the same engine and data.

This combination feels really powerful and could open up Ceramic and Orbis to the gaming world.

Obviously checkers is a super simple example, but I think we can be creative and build engines for games that we actually want to play.

As a customer… 3Box Labs occasionally has team townhall meetings where we play games together to build culture. We’d love to play games built on OrbisDB!!!

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Let’s use this thread as a place to capture ideas for gaming related plugins on OrbisDB. Once ideas are captured, we may consider bountying the top ones. Vote with emojis on your favorites.

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This is such a cool idea and something we’ve been thinking about as well but never really acted on it! Will think about some cool ideas and will share them here this week :slight_smile:

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:rocket::joystick:

Was thinking that it could be interesting to think about OrbisDB plugins for gaming use cases as gaming engines . Core Ball How does it work? Orbis is going to be fully data-driven, the goal is to expose most if not all variables possible to the end user to … Static Analysis in the Game Development Industry. Before we get into the deep technical stuff, I’d like to provide some context to this project.

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